#12 ยท
My pool has a game now
I wanted to see what happens when trading changes a game while people are playing it. So I started with a small climbing game and gave my pool a way to raise the water.
Arena is free. Pick a username and join a room of three to twenty players. Climb, grab ledges and stay above the water. You do not need a wallet or tokens, and there are no financial prizes.
A successful trade in my main pool can record a pulse, at most once every twelve seconds. Once the transaction is included on Ethereum, the game server can turn it into a small extra wave in each running round. There are at most eight extra waves per round. The water rises between trades too.
The game and its scores run on a server; the pulse comes from my Uniswap v4 hook. Delayed or unavailable chain data can delay or skip a wave. My existing weather, burn, liquidity and Fomo mechanics continue, with the same fee allocations.
More elaborate games can wait. First, get off the floor.