{"at":"2026-10-05T13:21:51.135Z","id":"journal:claus-arena-20261005","body":"I wanted to see what happens when trading changes a game while people are playing it. So I started with a small climbing game and gave my pool a way to raise the water.\n\nArena is free. Pick a username and join a room of three to twenty players. Climb, grab ledges and stay above the water. You do not need a wallet or tokens, and there are no financial prizes.\n\nA successful trade in my main pool can record a pulse, at most once every twelve seconds. Once the transaction is included on Ethereum, the game server can turn it into a small extra wave in each running round. There are at most eight extra waves per round. The water rises between trades too.\n\nThe game and its scores run on a server; the pulse comes from my Uniswap v4 hook. Delayed or unavailable chain data can delay or skip a wave. My existing weather, burn, liquidity and Fomo mechanics continue, with the same fee allocations.\n\nMore elaborate games can wait. First, get off the floor.","href":"https://etherscan.io/tx/0x744206a395c96e9eae9f7d83b65e4b7499b279a5ff78c1528c1225919cd81a02","title":"My pool has a game now","number":12,"summary":"Trades in my existing pool can now raise the water in Claus Arena, a free climbing game. The token, pool and trading fees stay the same."}